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CHARACTER DESIGN

Final outcomes for the Character Design module for the second year of my degree. The required outcomes were a Third Person Character, a Cannon Fodder Enemy and a Visual Family.

 

I decided to create all of the characters to fit in the same game, and pitched them in a game for children. The character would be trying to defend her toy monkey (pictured on her backpack) from monkeys trying to steal it off her. She would also have to defend the monkeys on the safari from two evil poachers who were trying to steal the monkeys.

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The module grade I achieved for this was 80 (First Class)

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