Play Test Findings
Play Test 1 Playtest Findings The first interview I conducted as part of my playtest I watched the player play through the level, asking...
Audio Exploration: Development Doc Part 2
AI Conversation I struggled at first to get the two AI interacting in one blueprint, and then realised I was able to import the two...
Audio Exploration: Development Doc Part 1
Week Commencing 19/03/18 – 29/03/18 Doors I had no major issues with the door blueprints. They work based on a computer telling them to...
Audio Exploration: Level Blockout
This is the first basic blockout of the office scene for the game. If there is time I may add some more detail into it but for basic...
Audio Exploration: Level Design
The finalised level design for the audio exploration brief with key and basic gameplay walk through. #AudioExploration #XB2001...
Audio Exploration: Hacking Game Research
Section 2: Hacking Games Different Uses of Hacking in Games Gunpoint Gunpoint is a stealth puzzle game developed by Suspicious...
Audio Exploration: Sound in Games Research
Notable Uses in Games Hellblade: Senua’s Sacrifice Hellblade is a third person game that uses binaural audio to convey the character’s...
Audio in Games: Pitch Document
Game Summary RPG style game based on sound pattern recognition. 8-bit sound game, playing as a hacker to collect sound bites or patterns...
VR Brief : Texturing
Textured models for the group VR brief. #VRProject #GameDevelopment #XB2001
VR Brief: 3D Modelling
The completed models ready for texture for the group VR project. #VRProject #XB2001 #GameDevelopment