Finalised Full Level Write Up
Playable Characters: Albus – Jump, Attack, Wingardium Leviosa, Ferret Rose – Jump, Attack, Wingardium Leviosa, Stupefy Scorpius - Jump,...
Level Development Section 3
The first full development of the third section. Back on the Platform of 9 ¾s, a year later. Albus argues with his Dad and storms onto...
Level Development Section 2
The first full development of the second section. In Great Hall, people mill around and talk to Albus. Some of them wear Harry style...
Level Development Section 1
The first full development of the first section. Hogwarts Express. Play as Albus and Rose. The two arrive on the Express, Albus carries...
LEGO Harry Potter Key Features
To get a better grasp and help me come up with puzzle mechanics I decided to research into the LEGO Harry Potter games: Key Features...
Level Analysis - Year 1 Lego Harry Potter
As research I decided to analyse the first 5 levels of the game. Year 1 – Level 1 – The Magic Begins Characters Used: Harry (Blue Shirt),...
Level Design Iteration 1
Using the summary, I decided to write down the basic gameplay and cutscenes I wanted to use. This will be developed over the coming days....
Level Design Document Brief: The Cursed Child
The newest brief for the Module XB2001 we were set the task of designing a level to fit into an existing game franchise. I have chosen to...
Final Concept: Media Molecule: The Oodles
Written with Jacob Thursfield, logo design by Jacob Thursfield Concept The Oodles is a puzzle construction game, in which players direct...
Case Study: Little Big Planet
The Little Big Planet franchise is one of Media Molecule’s most famous game series. The games are focused around a 3D platformer style...