The Door Problem
- Heather Holden
- Oct 13, 2017
- 1 min read
The third brief for the Module XB2001 is based on a problem described by Liz England who can be found at the following link:
http://www.lizengland.com/blog/2014/04/the-door-problem/
She describes her job to non-game design folk in terms of designing a door in a game. It entails many issues which she goes into in detail in the link above.
The brief was vague, 'create a project in Unreal Engine 4 which includes a door'. How we interpreted and used the door was at our disclosure. I based my idea on several references, the main one being the book series of The Chronicles of Narnia. However, my game is based on a magic show, which I have set in the Victorian Era as they as a time period were particularly enthused about illusions and magic. The door in the game is a cupboard door, the Magician's magic store cupboard, which the player enters to retrieve objects to perform magic tricks.
Below is my level design/concept document describing the concept of the game in more detail.





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