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Blueprinting Puzzle 3


The last complex part of the blueprinting was for the 3rd puzzle, retrieving the hat. This puzzle involved turning a mirror to look at a hat stand, and seeing it reflected in the mirror but not appearing on the hat stand. If the player used their wand on the mirror the hat would be added to their inventory.

 

To begin this, I began working on the singular blueprint for this puzzle named Mirror. This blueprint again begins with an E to interact message being displayed when the player enters the collision area, and depending on whether it has been angled or not it will rotate on the press of E in the Z axis using a Timeline to move the mirror. It will then access the Item Check blueprint and check if the player has the Wand from the first puzzle, if they do not they will not be able to interact with the mirror until they have. If they do, they will be prompted to press R to use it, which will then access the Item Check blueprint to set the Has Hat? variable to true, and change the texture to view the hat, and then change it it back to show the hat has gone and a message will be printed to the player to tell them they have the hat in their inventory.

 

The next stage will be to sort the overarching blueprints including the stage and the main menu screen.

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