Environment Building
After completing all the final blueprints, I began to create and reuse some 3D assets I had (from the Hammer Girl project). I also used...
Main Menu & Stage Blueprinting
The final blueprints left to do were the Main Menu widget blueprints and the stage mechanics. The Main Menu consisted of creating several...
Blueprinting Puzzle 3
The last complex part of the blueprinting was for the 3rd puzzle, retrieving the hat. This puzzle involved turning a mirror to look at a...
Blueprinting Puzzle 2
After finishing the first puzzle, I began organising what would be needed for the second puzzle. This puzzle entailed finding your pet...
Grey Box & Blueprinting Puzzle 1
After completing the SketchUp designs, I then began to build a grey box version of the level in Unreal. Once the grey box levels had been...
Sketchup Designs for the Magic Show
Before creating a grey box level in Unreal, I decided to create a design in Sketchup to easily see the logistics of the level I wanted to...
Automatic Protective Turret Model
Second brief for the module XB2002 was to create another 3D model based on a piece of concept art we were given. I created an Automatic...
Double Ended Sword Model
First brief for the module XB2002 was to create a 3D model based on a piece of concept art we were given. I created a double ended sword...
The Door Problem
The third brief for the Module XB2001 is based on a problem described by Liz England who can be found at the following link:...
Interactive Portfolio Final Designs
The brief asked for 2 final designs using different styles. Here are my two presentations screenshots: Presentation One: Presentation...